![]() Mel is an easy enough nickname for a male or female. Gender-Blender Name: Can use "Mel" as one after the truth of Melkhiresa's origin is revealed.The player character can later rename themselves 'Mel' to distinguish themselves from the original owner of the body. Except Melkhiresa, which Eli will reject. Hello, : You're allowed to pick any name you want for the player character.Or, as the case would be, the demon was the victim of the human it was forced to possess. Demonic Possession: A former victim of one.The human used Melkhiresa's knowledge to commit atrocities, and Melkhiresa thus decides to continue on and defeat the sociopath. However, it later turns out that this is backwards-the protagonist is Melkhiresa, an innocent knowledge demon who was summoned by a sociopathic human. The protagonist thus joins the Unavowed to defeat Melkhiresa and right the demon's wrongs. After meeting Eli and Mandana, the protagonist understands that his or her body was possessed by a demon named Melkhiresa, which spent a year doing horrible things in the protagonist's body before being exorcised. Totally harmless"An individual who suddenly finds himself or herself thrown into the world of the supernatural. They just look static and a bit silly and they killed the vibe I was into."That's me. That's not a big deal, but with all this chunkiness, it would be better if they had avoided to include battle or chasing scenes. Animation are clunky and unnatural with only few frames between characters' poses. Also, there are parts that it gets too epic and extravagant for my taste. The big villain that reveals his whole big plan towards the end is cliche. Story is good but the "save the world" concept feels cliche. ![]() It could be more open combining assets form different regions of the city. Each puzzle is limited in the few screens and limited interactions of each mission, so they get pretty straight forward. But you use only few objects, and combining items in your inventory is rare. You have all these assets and characters' abilities after all. Puzzles are descent with some cool mechanics, but they could be more complex, imaginative and challenging. Everything feels clear avoiding pixel hunting. Good design that manages to guide your gaze towards the interactive objects. That gives you more information about the world and makes it more immersive. A lot of text comments describing various objects around you in each screen. It doesn't feel heavy and cumbersome like many of the point and click adventures. Characters walks fast, you can cancel their actions or skip dialogues and double click takes you to the next screen. It has inspiring, discreet sense humor that manages to balance perfectly all the initial darkness. Great, mostly blues, music that fits perfectly to the noir vibes and enhances the atmosphere. Awesome, emotional voice acting performances that sound natural. Also, it puts you in front of some ethical dilemmas and your decisions affect later stages of the game. You choose your companions before each mission, which slightly affects some puzzles' solution. Initially you pick name and clan and this affects some of your answers and abilities. It has a few RPG elements, which is unique for an old style point and click adventure. Puzzles could be more imaginative and challenging though. It's great that you can control your companions and their abilities. There are some scattered cool mechanics during puzzles and a few clever solutions. ![]() All these creatures and ghosts that you meet have small stories which come together nicely creating a bigger picture. The lore is great as they have built a whole new universe. Storytelling is even better with good pace that takes you back and forth in time via flashbacks. Story gets extravagant at some points but it's full of mystery, twists and emotional moments. I liked that a lot of non mandatory dialogues with your companions you offer you extra information about themselves and the city. Well written dialogues make you want to explore all the available conversations. You can easily get emotionally attached to them. They have vivid personalities and rich backstories. Strong, noir atmosphere that reminds me of some vintage, mystery films in a darker, eerie version. Some of its screens are just pieces of art. Nice 2d, pixel visuals with a lot of details and various locations. Yet, puzzles could be more imaginative and challenging, while the story could avoid some over the top parts and a few cliche moments. Gorgeous visuals, nice music, awesome voice acting, well written dialogues, inspiring humor and some clever gameplay mechanics complete a solid experience. Posted: 6 September "Unavowed" is a classic style point and click adventure that manages with its great storytelling to immerse you into its fantastic, noir, eerie world full of unique characters, creatures and deep lore. ![]()
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